// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
if ( !LayerColor::initWithColor(Color4B(255,255,255,255)) )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
for (int i = 0; i < 30; i++)
{
auto b = Ball::create();
b->setPosition(CCRANDOM_0_1()*200 + 100,CCRANDOM_0_1()*200 + 100);
addChild(b);
}
return true;
}