// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
if (!LayerColor::initWithColor(Color4B(255,255,255,255)))
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
for (int i = 0; i < 30; i++)
{
auto balls = Ball::create();
balls->setPosition(CCRANDOM_0_1()*200+100,CCRANDOM_0_1()*200+100);
addChild(balls);
}
return true;
}