本帖最后由 多帅 于 2019-5-1 10:42 编辑
霜冰:
enemies = findAllEnemies()target = enemies[0]
for enemy in enemies:
if enemy.unit_move_speed<target.unit_move_speed:
target=enemy
break
if enemy.unit_x>self.unit_x and enemy.unit_x<target.unit_x:
target=enemy
if target:
moveTo(self.unit_x,target.unit_y)
skill("Blizzard")
attack(target)
骑士:
enemies = findAllEnemies()
target = enemies[0]
for enemy in enemies:
if enemy.unit_move_speed<target.unit_move_speed:
target=enemy
break
if enemy.unit_x>self.unit_x and enemy.unit_x<target.unit_x:
target=enemy
if target:
moveTo(self.unit_x,target.unit_y)
skill("Blizzard")
attack(target)
|