这个帖子是笔记,有想用C或C++语言开发游戏的可以加这个
掌柜的创的Cocos2d-x 学习群:153412944
资源图片:
这张图片没有扣图,有点小遗憾!
C++代码:
//Ball.h
#ifndef __BALL_H__
#define __BALL_H__
#include "cocos2d.h"
using namespace cocos2d;
class Ball : public Sprite
{
public:
virtual bool init();
virtual void update(float dt);
CREATE_FUNC(Ball);
private:
float speedX, speedY;
};
#endif
//Ball.cpp
#include "Ball.h"
bool Ball::init()
{
Sprite::initWithFile("ball.jpg");
speedX = CCRANDOM_0_1()*10-5;
speedY = CCRANDOM_0_1()*10-5;
scheduleUpdate();
return true;
}
void Ball::update(float dt)
{
setPosition(getPositionX() + speedX, getPositionY() + speedY);
}
//HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "Ball.h"
USING_NS_CC;
using namespace cocostudio::timeline;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
if ( !LayerColor::initWithColor(Color4B(255,255,255,255)) )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
for (int i = 0; i < 30; i++)
{
auto b = Ball::create();
b->setPosition(CCRANDOM_0_1()*200 + 100,CCRANDOM_0_1()*200 + 100);
addChild(b);
}
return true;
}
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