这个帖子是笔记,有想用C或C++语言开发游戏的可以加这个
掌柜的创的Cocos2d-x 学习群:153412944
C++代码:
//HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d:ayer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
private:
cocos2d::Size visibleSize;
int theRandomNum;
void buildUI();
void addListeners();
cocos2d::TextFieldTTF * tf;
cocos2d:abel * submitBtn, * messageLabel;
};
#endif // __HELLOWORLD_SCENE_H__
//HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocostudio::timeline;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
srand(time(NULL));
theRandomNum = rand()%100;
log("The random num is %d",theRandomNum);
buildUI();
addListeners();
return true;
}
void HelloWorld::buildUI()
{
auto label = Label::create();
label->setString("lease input a number between 0 - 100");
addChild(label);
label->setPosition(visibleSize.width / 2, visibleSize.height - label->getContentSize().height / 2 - 20 );
tf = TextFieldTTF::textFieldWithPlaceHolder("Input number here","Courier",16);
tf->setPosition(visibleSize.width / 2, label->getPositionY() - 50);
addChild(tf);
submitBtn = Label::create();
submitBtn->setPosition(visibleSize.width / 2, tf->getPositionY() - 50);
submitBtn->setString("Submit");
addChild(submitBtn);
messageLabel = Label::create();
addChild(messageLabel);
messageLabel->setPosition(visibleSize.width / 2, submitBtn->getPositionY() - 50 );
}
void HelloWorld::addListeners()
{
auto director = Director::getInstance();
auto handler = [this](Touch * t, Event * e)
{
auto target = e->getCurrentTarget();
auto point = t->getLocation();
if (target->getBoundingBox().containsPoint(point))
{
if (target == tf)
{
tf->attachWithIME();
}
else if (target == submitBtn)
{
tf->detachWithIME();
//log("Submit");
int inputValue = __String::create(tf->getString())->intValue();
if (inputValue > theRandomNum )
{
messageLabel->setString("Input value is bigger");
}
else if (inputValue < theRandomNum)
{
messageLabel->setString("Input value is smaller");
}
else
{
messageLabel->setString("Input value is right");
}
}
}
else
{
tf->detachWithIME();
}
return false;
};
auto L = EventListenerTouchOneByOne::create();
L->onTouchBegan = handler;
director->getEventDispatcher()->addEventListenerWithSceneGraphPriority(L, tf);
auto submitBtnClickListener = EventListenerTouchOneByOne::create();
submitBtnClickListener->onTouchBegan = handler;
director->getEventDispatcher()->addEventListenerWithSceneGraphPriority(submitBtnClickListener, submitBtn);
}
效果图:
是不是很奇怪,猜了三次就猜对了~!其实是看了这行代码才知道那个随机数是几的
log("The random num is %d",theRandomNum);
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